'm not satisfied with my current tileset, but for all sake and purposes it gives my partner something to work with in the meantime. So to make sure we have what we need for the game I'm jumping back to working on our basic enemy character, the Inkling Pawn and concepting out it's close range attack. My partner says projectile attacks could have a lot more bugs to fix, so we're not gonna show the fireball just yet.
Here is a test for the Pawn's idle anim.
And here is the concept for close range.
Let me know what you think. I kind of like the arcing slam down hit for my taste (#1).