10. The Misleading Trailers


I can’t count how many times I’ve watched the trailers of The Phantom Pain. These are honestly some of the best trailers I’ve ever watched; not just in gaming, but in all media. They’re all so gripping and addictive; it’s hard not to be hyped. Watching these, I expected certain events to occur just like in the trailers, but that’s not the case in the final product. Watching Eli pilot Sahelanthropus followed by the Metal Gear chase, you’d think he was the one chasing you in Afghanistan; nope. A few cutscenes were removed from the game such as the prisoners in Camp Omega and the most frustrating was Snake walking on scorched ground in Central Africa with blood on his face. Plenty lines of dialogue that are exchanged between characters in the trailers are heard only in cassette tapes and not during cutscenes which would have looked so dramatic. At the end of the day, it’s a cop-out three years in the making. 

9. Rehashing Peace Walker


The whole of Metal Gear Solid V is a sequel to Metal Gear Solid: Peace Walker, a game where Naked Snake (aka Big Boss) makes his headquarters in Central America to raise and army and fight against a governmental threat. It was a unique installment that plays by a few different rules in comparison to traditional standards. While playing The Phantom Pain, I noticed a few similarities to Peace Walker:

- In Peace Walker, you build a private army named Militaires Sans Frontieres.  In The Phantom Pain, you build a private army named Diamond Dogs.

- In Peace Walker, the main villain is Coldman, an American government official who can start a new war. In The Phantom Pain, the main villain is Skull Face, another American government official who can also start a new war.

- In Peace Walker, you own Metal Gear ZEKE which will be hijacked by Paz inside the base. In The Phantom Pain, you own Metal Gear Sahelanthropus which will be hijacked by Eli inside the base. Both of which were designed by Huey Emmerich.

- Recurring members from Peace Walker are onboard once again such as Kazuhira Miller, Huey, and Hideo Kojima.

- You order new weapons and items that take time to be ready.

- After the big Metal Gear battle, you have a credits sequence and continue the story afterwards for another few hours.

- You can harbor a nuke.

- The stories in both games are episodic.

Many would argue that Metal Gear Solid 2: Sons of Liberty is a copy of Metal Gear Solid with elements borrowed, but that game was an overall different experience and had its own moments and messages different from its predecessor. The Phantom Pain needed newer material to be it's own thing instead of a bulkier version of Peace Walker.

8. The Big Empty Areas


As expansive as Hideo Kojima said the game is, there are only three areas in the entire game post UK hospital in the tutorial: Mother Base, Afghanistan, and Central Africa. None of them impress, to be honest. In previous games, the environments have as much depth and soul the designers and writers can give. In Metal Gear Solid, Shadow Moses is a small island off of Alaska with several areas inside that each have their own identity such as the Hangar, Otacon’s Lab, and the Control Towers. With a small area, there is backtracking, but it can give the player a new experience with special character moments making up for that such as the three key trick where Naomi tells Solid Snake a serious plot twist. In the massive Afghanistan, it’s just a big open space with small guard posts and maybe one or two laboratories and none of them are memorable. In an open world game, you'll be revisiting older areas many times and unlike Metal Gear Solid, there’s very little of character moments and I dread these places the more I play them. There’s little to no soul here.

I was so fed up with roaming the lifeless open worlds of Afghanistan and Central Africa and missed the more linear, but monumental jungle, Tselinoyarsk, in Metal Gear Solid 3: Snake Eater. I also got sick of the tired helicopter sequence every time you transfer between areas. Peace Walker started its missions right off the bat. Mother Base isn’t great either; the Command Platform is mostly the only place you need to go to via helicopter and there isn’t much to do here outside of the story. I don’t think Metal Gear should be open world. It already excelled in telling a straight-forward story with replay value by going through the plot again with items you’ve obtained the last time you played. Open world just doesn’t fit in Metal Gear. 

7. Confusion in Characters


The recurring characters bothered me in The Phantom Pain. Snake is far less talkative this time compared to past games. Both Solid Snake and Naked Snake spoke often. We learn more about their personalities and grow attached to them. In Peace Walker, Snake is philosophical and funny at times; he does impressions of supporting characters and is so enthusiastic about certain items. In The Phantom Pain, Snake is dull, predictable, and has no charm. I wanted to give Keifer Sutherland a fair chance as Snake, but he’s given as minimal lines as possible. It’s hard to judge his performance with little I’ve heard. I’d like to see Keifer given the kind of dialogue and opportunities that David Hayter had. It seems like the game’s going for the blank-slate character to interpret the player as the main character; for Metal Gear, that’s stupid.

Other characters suffer from changes to their personality. The worst is Revolver Ocelot. He is way too laid-back and mellow compared to his intimidating and sadistic identity as seen in earlier titles; he has no moments in this game to shine. He's the most recurring villain in the series that we always anticipate to encounter, but he's been made too tame since he's at his most protagonistic in this game. This reminds me last year's Maleficent. Both Ocelot and Maleficent are popular villains that we love to hate. In a later installment where they're given a much larger focus, they become uncharacteristically nice so they'll supposedly be more liked. The problem is that they're stripped of their one-of-a-kind personality and we're left with these hollow shells of the characters we love. I never saw Ocelot in The Phantom Pain, I just saw his voice actor, Troy Baker, portraying a guy named Ocelot. He doesn’t even try to sound like a younger Patric Zimmerman, Ocelot’s traditional voice actor; he uses his normal voice with a slight Western tone. In Batman: Arkham Origins, Rodger Craig Smith tried to sound like a younger Kevin Conroy. Why not the same for Troy? 

Psycho Mantis and Colonel Volgin have no reason to be here other than fan service. Mantis doesn’t boast about how powerful he is or break the fourth wall either; those two characteristics are what we remember the most about him. The same flaw for Volgin. Mantis summoned Volgin's his spirit from the dead to kill Snake, but he’s not the same without his egotistical and threatening dialogue (both Mantis and Volgin don’t speak at all in this game). Also, since when was his supernatural power fire instead of electricity? Last I checked, he’s not The Fury. Paz returns for side missions, but they’re non-canon; Paz died in Metal Gear Solid V: Ground Zeroes and so did Chico. Amanda and Cécile don’t return as well and that's unsettling. 

I do like the other recurring characters. Kaz is the passionate second-in-command of Diamond Dogs who’s hell-bent on getting revenge against XOF for destroying Mother Base in Ground Zeroes. Eli (aka Liquid Snake) is just as evil and calculating as ever and it’s interesting to see the series’ main villain in his youth. Major Zero has a moment where he says his farewell to Snake in person while he’s in his coma as a friend. Despite that, I expected much more from the return of these characters.

6. Quiet


A lot of people may love her, but I can't stand Quiet at all. She’s been built-up as the key character leading to the release of the game; her song is the main theme. When you get down to it, she isn’t needed in the story at all. Here’s the summary: Skull Face recruits Quiet to assassinate Snake in the hospital in the beginning of the story, Snake’s roommate, Ishmael thwarts her off by burning her alive. Quiet goes through parasite therapy to restore her flesh and give her superpowers such as turning invisible and destroying gravity; somehow. She tries to kill Snake again in Afghanistan in a sniper boss battle. Snake defeats her and recruits her in Diamond Dogs. With certain parasites inside her body, she could spread a deadly virus by speaking English, so to protect Snake, she doesn’t speak at all since she’s suddenly in love with him. Much later in the story, Quiet leaves Mother Base, fights off enemy forces with Snake, and leaves him for good (she doesn’t tag along for missions, old and new, in the rest of the game). That’s it.

Okay, a few things wrong with this. A group of boys rescued by Snake unintentionally spread the virus anyway, so bringing Quiet in to do so was pointless. If speaking English spreads the virus, why not have Code Talker interpret her Navajo to Snake the same with the Russian enemies in Afghanistan? Where does Quiet even come from? What’s her backstory? Why does she want revenge? Who does she want revenge on; Skullface? If that’s so, then why was she working for him at first? What happens to her after she leaves? I had to research that in Metal Gear Wiki to find that last one out since it’s not in the game. It's stated on the wiki that she commits suicide by burning herself. There are too many gaps in Quiet’s character for me to care about her. Sniper Wolf in Metal Gear Solid had a clear-enough backstory that got the player emotionally invested. Quiet makes no impact in the plot and she serves no purpose, save for one

Fan service. Shameful, antiquated, perverted fan service. She practically wears nothing and her icon for attire in the menu is her breasts. Ocelot explains that the parasites inside her absorb water through her skin and replenish her body. If she wears too much clothing, she suffocates. She’s like a comic book character created in the 1930’s that was made for sex appeal; the fewer clothes she wears, the stronger she becomes. What about Code Talker? He has parasites inside his body, but he’s fully clothed. Quiet has no reason to strip in the rain followed by seductively posing and rubbing her arms all over her wet semi-naked body other than to arouse the player. When EVA stripped down before Snake in Snake Eater, it was her way of trying to get inside his head. Speaking of EVA, the game tries to have a romance between Snake and Quiet, but it doesn’t hold any weight. The splash fight scene was cute and all, but there’s no chemistry between these two. Snake and EVA’s well developed romance can’t be topped so easily. 

On a side note, she’s not likable. I hated her right away when she killed those two innocent people in the tutorial. Metal Gear has a plethora of likable female characters. Meryl is a fangirl of Solid Snake who grows into a strong-willed commander and role model for girls. Rosemary is the most realistic girlfriend in any video game whogives Raiden a very human background and gives the male players advice on how to be good and honest boyfriends. The Boss is the greatest female character ever written and the definition of the word ‘heroic’. Quiet has nothing going for her in terms of personality or impact. She was just there and didn’t make an impression at all. 

5. Boss Fights and Lack There Of


Now we’re getting serious. I look forward to boss battles Metal Gear more than in any other franchise. They’re clever, exciting, and each has something of its own. The Phantom Pain downright wastes its potential with them. Counting all the full-fledged boss battles that aren’t a group of enemies, there are only two; Quiet and Metal Gear Sahelanthropus. Only two boss battles in a story as long as this is inexcusable.

The sniper battle against Quiet is too drawn-out and tedious. It doesn’t hold a candle to the intense and at times, chilling battle against The End in Snake Eater. You can either defeat her the old fashioned way or stamina-kill her which will just increase her bond level up two points and that’s really disappointing. Starting with Snake Eater, stamina-killing bosses usually gave you a prize such as outfits and special weapons. I put off fighting her to get the non-lethal sniper rifle for hours for nothing. The Metal Gear Sahelanthropus battle was fun to be honest. Blasting the Metal Gear with D-Walker (a smaller Metal Gear in a way) got me on the edge of my seat and I felt like I was playing a Metal Gear game. Helicopters arrive to support you and it feels like a lot is going down here. It’s the best boss fight in the game, but that’s not saying much. And no, the mission where you hide from it doesn’t count as a boss battle.

The new villainous squadron, The Parasite Unit, sucks in every way. They’re either two types of enemies; geoknietic juggernauts or quick-on-their-feet snipers. None of them are individually unique; not one of them has a past or names of their own. They're not characters, just minor obstacles. Remember when you faced Vulcan Raven in Metal Gear Solid who spoke with Snake about his past and philosophy about violence then engaged in a boss fight different from the rest in the game followed by a visually striking exit as he tells Snake about his destiny? There’s none of that unique flair in The Phantom Pain. The B&B Corps in Guns of the Patriots are far better even though they are more like boss battles than characters. In the first act of the game, you learn there are four total. In the following four acts, you defeat them one at a time and feel a stronger sense of progress each time. How many members of the Parasite Unit are there anyway?

There are tons of potential boss fights missing here. What about Volgin for example? You encounter him, but never in an actual boss fight; you just run from him. And the most infuriating, is Skull Face, the main antagonist of the game. You never fight him and that annoyed me big time. Speaking of which…

4. Skull Face and Metal Gear Sahelanthropus


They’re both equally disappointing. They’ve been hyped for years as serious forces you’ll face and they don’t live up to expectations. Getting the good things out of the way, Skull Face comes across as a calm, calculating, philosophical, and over-the-top mastermind and James Horan’s performance is great, his best role yet. I can never get tired of the scene where he asks who’s piloting Sahelanthropus in such an over-the-top fashion.

Sahelanthropus seems like the scariest Metal Gear at first during the mission where you hide from it in your first encounter. He's also badass at times. My jaw dropped when I saw it impale the helicopter with its sword. Now onto what I hate about them.

Skull Face’s plan is ridiculous. He uses Code Talker to weaponize parasites to infect people with a deadly virus when they speak English as revenge for it taking over their native tongue (which we know doesn’t work since this is a prequel) and he uses Huey to design Metal Gear Sahelanthropus. So if parasites are his secret weapon, why does he need Sahelanthropus? Not only that, why does he need the Parasite Unit to be so heavily armed? If they have parasites in them, they could just walk up to Snake to say “Hello” to spread the virus.

Sahelanthropus is the most pointless Metal Gear to date. At least Metal Gear EXCELSUS in Metal Gear Rising: Revengeance was made with the intention of being a fun boss fight in the context of the concept of that game even though it served no purpose in the story. Sahelanthropus’ bloated design looks absurd. It’s like the Mega Evolution of Metal Gear REX that can stand upright and includes so many unneeded features like a sword that creates pillars and a railgun on the crotch. Why would it need to stand upright in the first place? The whole point of Metal Gear is to launch a nuclear missile from any location and the ones that omit that function at least have a clear purpose and are significant to the plot. As long as it stands and walks, I don’t care if it looks more like Optimus Prime. It’s the worst Metal Gear in my opinion.

As I stated before, you never fight Skull Face, the main villain. In a cutscene, Eli operates Sahelanthropus telepathically through Psycho Mantis to step on him then Snake, Kaz, and Huey shoot him to death. I was looking forward to the traditional mano-a-mano final boss fight against him like most installments have done before: Solid Snake VS Liquid Snake, Raiden VS Solidus Snake, Naked Snake VS The Boss. After what he did to Chico, Paz, and everyone else at Mother Base whom I got attached to in Peace Walker, I wanted to kick his ass so bad, but I never got the chance. I got to beat Liquid Ocelot to death after what he did to all the characters that suffered in Guns of the Patriots, but the opportunity to do the same with Skull Face is never given. 

3. The Incomplete Story and Unbearable Pacing


This is the worst story in Metal Gear yet. It’s unfinished, it’s not engaging, and it’s annoying in so many ways. First of all, Metal Gear has consistently had well-paced stories that have you hooked from start to finish. These stories are usually between 11 and 20 hours long; not too short and not too drawn out. It’s fun to replay the story with new items upon completion and finding secrets and Easter eggs I haven’t noticed at first. The Phantom Pain’s story is around 40 hours which is way too long. It’s the longest story for all the wrong reasons since not every main mission is important; most of them are extracting some guys just to get paid. I hate it when games pad out the story just to make them seem long. Metal Gear stories were always as long as they needed to be and didn’t waste your time.

Like Peace Walker, this game is episodic which has you clear a few side missions to continue in the story. I never liked that in Peace Walker, but at least the story itself isn’t that long. Everything takes ages in The Phantom Pain. You want a weapon; wait a half hour (Drebin’s Shop in Guns of the Patriots never made you wait hours for a weapon). You want to take the helicopter across Mother Base, wait a few minutes. The way the story progresses tests your patience as a few cutscenes occur after a doing a few missions. In Peace Walker, around 90% of every main mission has cutscenes at the beginning and the end. It balanced cutscenes and gameplay the same every other installment has.

The story itself is underwhelming. Snake (now officially called Venom “Punished” Snake) wakes from the 9-year coma after Ground Zeroes to go through avatar creation and a long tutorial where you escape from the raid in a hospital. He forms Diamond Dogs with Ocelot and Kaz and recruits Huey, Code Talker, and Eli. By Mission 30, Snake confronts Skull Face three times before he invites the protagonist in a jeep ride across Afghanistan to a lab where Sahelanthropus steps on him. There’s also a Battle Gear that Huey constructs which leads to nothing. After Skull Face dies, Kaz and Ocelot get suspicious about key members, Huey gets kicked out, and Eli takes Sahelanthropus someplace else which isn’t resolved in the story since it’s been cut from the final product; this game has no final boss, it just ends. If this game has DLC that concludes the story, I won’t bother since I lost interest for good.

The game’s message about revenge being harmful to you was far better explained in Metal Gear Solid than in The Phantom Pain. Naomi plans to kill Snake with the FOXDIE virus as revenge for him crippling Gray Fox and supposedly killing Big Boss, but throughout the game, she learns that Snake is a good man at heart and spares his life. In The Phantom Pain, Kaz and Snake shoot the malicious Skull Face’s limbs off and feel pretty good about it before Huey finishes the job. If Naomi got her revenge and killed Snake, the world would’ve have been doomed. After Skull Face’s demise, the world became a safer place thanks to them getting their revenge so the message doesn’t come across.

There are so many unanswered questions and missed opportunities. What happens to Code Talker or Diamond Dogs? How does this transition into the original Metal Gear? I was hoping to see older characters who met Big Boss. We never meet Gray Fox or a teenage Sniper Wolf. What about Big Boss encountering a young Solidus Snake? I was especially looking forward to Big Boss meeting the twelve year-old David (Solid Snake) and teaching him how to use a gun in a special father and son moment. It never happens. Metal Gear always has my favorite storytelling in any video game and this was worlds disappointing. 

2.The Missing Metal Gear Spirit


The Metal Gear Solid series has always been 8-bit games interpreted in later generations. Food replenishes your health, enemies have stars circling around their heads when they’re knocked out, and huge weapons come out of your infinite back pocket. The games were a little cartoonish at times and tackled heavy issues. It balanced comedic and tragic. Metal Gear Solid V in general isn’t really Metal Gear. It’s Metal Gear heavily influenced by every other modern shooter. It tries too hard to look realistic. I never liked how down-to-earth Ground Zeroes was. The Déjà Vu and Jamias Vu missions are the only times when I felt like I was playing a Metal Gear game; the zaniness and unpredictability caught my eye. Snake carries only a couple weapons that are all visible on him similar to the Uncharted franchise. If you want to use a different weapon then call Mother Base for a delivery while you're a sitting duck. When Old Snake pulled the Rail Gun out of his back pocket in Guns of the Patriots, I never said to myself “this game is awful” because it’s fitting in its world. Unwanted aspects of other franchises are out of place such as healing on your own after getting shot and fighting zombies. This may be a big reason why there are only a couple boss fights since popular shooter games don’t have them. I don’t want Metal Gear to take after Far Cry and Call of Duty. I want Metal Gear because it’s its own thing. 

The forgettable soundtrack is another problem. The composer, Harry Gregson-Williams, is the same man who composed the soundtrack for Sons of Liberty, Snake Eater, and Guns of the Patriots. The same guy who composed “Takin’ on the Shagohod” composed the boring alert song. The same guy who composed the beautiful opening theme of Sons of Liberty composed the boring helicopter song. There isn’t one part of the score in The Phantom Pain I remember. It’s mind-boggling. “Sins of the Father” is a good song, but it’s wasted on Skull Face’s jeep ride. When “Theme of Love” played in Guns of the Patriots, it was used in the opening cutscene to set the depressing mood and during the microwave hallway section. It wasn’t used in a lame helicopter ride to Shadow Moses.

What I said before about certain games not embracing their respective universes, it’s a flaw that’s not accounted in critical reviews. I don’t hate Metroid: Other M because the gameplay was buggy or anything like that. I hate it because it doesn’t carry the spirit of its franchise. It’s so unenthusiastic about the identity it should have; the same problem for The Phantom Pain. It’s not a bad game by technical means; it’s what’s in the soul that bothers me. It hardly follows the formula we're all fammiliar with. Metal Gear Rising: Revengeance is a much more faithful and traditional installment than Metal Gear Solid V as a whole and its sequel is all I’m looking forward to in Metal Gear now since the Solid series is just about over. It’s a shame that it ended with little dignity.

1. The Worst Plot-Twist in Metal Gear History


During the wait for The Phantom Pain, I replayed every canon game to prepare myself for the “ultimate Metal Gear experience”. I was still invested in all of it: the boss fights, the dialogue, and the plot twists. There isn’t one plot twist I hated. I even like the one in the ending of Sons of Liberty that everybody hates since the conspiracy approach got me hooked and excited for what comes next. In the final main mission in The Phantom Pain, it lost me forever. This is the final straw that cemented The Phantom Pain as my least favorite Metal Gear game. Ever since you awaken from the 9-year coma, it turns out you were never playing as Big Boss. Venom Snake is the medic from the ending in Ground Zeroes who is made to look and think like Big Boss as his real face is the avatar you made in the tutorial. Instead of being Big Boss as promised, the game tells you: “The real hero is you, the player-“

No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! NO!!!

This is easily the stupidest, most appalling plot twist ever featured in Metal Gear. I don’t see myself as Big Boss. He’s such a giant of a character that I don’t relate to. I like the character because he’s well written and has a lot of depth. I don’t even see myself as Venom Snake since I’m not a soldier or a medic who can cut someone’s stomach open without the use of anesthetic to remove a bomb for one. Pokémon Trainers are blank-slate characters done right since they’re naïve kids; something the player can relate to easily. Metal Gear isn’t the right franchise to take this route. What about the female players? The blank-slate approach only works for the players who are men.

Some will say it’s the same as the Raiden plot twist in Sons of Liberty, but it’s completely different. People were aggravated when they found out that Solid Snake isn’t playable in the majority of the game, but he played a very active role throughout the story. You see him taking action, providing you with Intel, you fight alongside him, and he gives you a heartwarming speech about passing morals on to future generations. It was Snake’s story as much as it was Raiden’s. After the hospital raid, Big Boss hardly gets involved in the story, he’s somewhere else entirely creating Outer Heaven. And about Raiden, he’s a very different character from Snake that is developed, engaging to the player, and becomes someone of his own. Venom Snake is nothing more than an unoriginal copy of Big Boss, but as long as they’re identical, nobody minds, I guess.  

The final mission is just the tutorial all over again with the disappointing surprise added. It doesn’t end with a final boss battle that changes your life like the rest have. It ends with a repeat of the tutorial. How revolutionary! Surely Guns of the Patriots shouldn’t have ended with Snake and Liquid’s final battle; it should have ended with the player trudging through the tutorial in Afghanistan again as you receive a phone call from Naomi about FOXDIE. There’s more, it’s revealed that Venom Snake is an imposter of Big Boss who fought Solid Snake at the ending in the original Metal Gear which makes no sense. Think about it, why didn’t Solid Snake ask Venom Snake: “Say, Big Boss, why do you suddenly have that shrapnel on your head?”? That’s another thing, the whole point of the shrapnel was to symbolize that Big Boss is becoming a demon; it’s meant to resemble a horn. Removing the shrapnel may be fatal, but Psycho Mantis could have safely removed it via Telekinesis.

What about Kaz? This is meant to be the game where Kaz begins to hate Big Boss since he called him a monster in Metal Gear 2: Solid Snake. It turns out he hates him just because he’s been lied to and that’s really underwhelming. He doesn’t leave after the final mission; he helps Snake out like always even though he hates his guts so much. When you redo older missions, Kaz will congratulate you like he never learned the plot twist. Quiet left, but not Kaz? And then there’s Eli. In Metal Gear Solid, Liquid Snake spoke on and on about how much he hates Big Boss because he thought he received the recessive genes and I wanted to see how he took the news at first, but in The Phantom Pain, he seemingly knew the whole time before you meet him and he never speaks with his father; the few moments with Eli and Venom Snake are meaningless. Does Eli ever meet Big Boss? Does he unknowlingly have a grudge against Venom Snake and not Big Boss? The main theme is called “Sins of the Father”. Maybe it should star a character whose boys are the main hero and villains of the series. This could have been the only game where Big Boss, Solid Snake, Liquid Snake, and Solidus Snake interact with each other since we haven't seen that before. How foolish of me for wanting that to happen. 

For years, The Phantom Pain has been hyped as The Revenge of the Sith of Metal Gear. It was advertised as the big turning point where the heroic Naked Snake fully becomes the original villain of the franchise. The scene where he breaks the mirror has more weight in the trailer than in the context of the game since it’s a character we don’t care about. This game has hurt me in a way no game has before. I thought this was going to be the best written installment that has the guts to challenge Guns of the Patriots as my favorite video game. If it followed through with the cherished formula and dove deeper into Big Boss' character as well as his sons, this could have been something great, but it was never close to reaching my expectations. I’ve been playing this for a month and a half and after twenty hours of boring, repetitive missions and non-action, I was practically begging this game to end and I never expected to do this in Metal Gear. It feels so empty and it drags on to the point where it tells you to give up already which I should have since the first end credits sequence.

I don't care about what the professional critics say, Metal Gear Solid V: The Phantom Pain sucks. I hate this game, I’ll never play it again. There isn’t an empty place I want to go back to again. There isn’t another weapon that takes thirty minutes to be prepare I want to try out. There isn’t another minute I want to waste. It’s the worst Metal Gear installment by far; at least the NES version of the original title worked as a retro 8-bit game for its time. I expected so much out of The Phantom Pain and if the next Metal Gear is built on this structure, I won’t bother. This was an awful experience for me. I don’t recommend The Phantom Pain if you love Metal Gear for being its own exclusive universe. If you like the game whether you're a fan or not, fine. I don’t think you’re an idiot or you have something against Metal Gear. I am so sick of being excited for games that will leave me either disappointed or heartbroken: Star Fox Command, Sonic the Hedgehog (2006), Haze, Metroid: Other M, Assassin’s Creed III. After playing this, I had an uncomfortable realization. What if Final Fantasy XV turns out to suck? Or The Last Guardian or Kingdom Hearts III? What if they abandon their spirit that we love to take an unneeded route that ends up alienating fans?  I had to express how this game shattered me and my faith in the future of the series. If the next installment will be closer to this, I’m counting the days for the next Metal Gear Rising.

Thanks for reading and feel free to comment what you think of Metal Gear Solid V: The Phantom Pain.