"Aqua Rhapsody is a perfect example of an enjoyable five minute break game. With its corky clay graphics, it has really stolen my heart..."
-Lindsay Benkel, Freakin' Awesome Network
A sky castle where a kingdom resides has fallen into the ocean. As it rises back up, enemy forces begin to attack from all sides! You are in command of a single ship armed with unlimited ammo tasked with defending the castle from these bizarre enemies!
This is a flash game I've been working on for a few months, and I hope you have as much fun playing it as I had making it. Please check it out and give feedback!
Indie DB page (includes link to play game in-browser): http://www.indiedb.com/games/aqua-rhapsody
Nicalis, Inc. has confirmed via Twitter that the 3DS eShop version of the popular PC indie game, VVVVVV, has been submitted to Nintendo of America for approval. This means we'll probably see the game appear on the eShop in a few weeks, if not sooner.
Nicalis, Inc. also mentioned in another Twitter post that VVVVVV and the DSiWare version of Cave Story are ready for a European release, but PEGI (Pan European Game Information) is delaying the games' release in that region.
UK-based company GameGadget has unveiled a new, open-source game system today, simply titled the "GameGadget 1.0".
The press release is vague, but shows the high ambitions the company has for the system, boasting the tagline "a revolutionary Open Source handheld gaming device that will change the way that games are played, developed and sold."
Here's what Jason Cooper, creator of the GameGadget, had to say:
“GameGadget has been designed with the ultimate goal of playing every game on a single device, just as the “iPod” was for music. Hundreds of thousands of games are currently “archived” and no longer being enjoyed by Gamers, with no value being generated for the Developers and Publishers. The launch of GameGadget creates a market for gamers to play the games they want to play. The GameGadgetGames service, just like “Apple’s App Store”, allows the owners of these games, to re-market their back catalogue, in their original format, set the appropriate pricing and gain incremental revenue, BUT with no additional investment”.
The system will be released in January 2012, has a price tag of £99.99 (about $135), and runs a version of Linux. Other than that, not much else is known about the system other than a few screenshots.
If anything, this isn't entirely new. Companies like GamePark Holdings, OpenPandora, and Dingoo Digital have made open source, handheld systems before, but with little success. However, this new system might just have a chance.
Kotaku has received an interesting tip from an employee at EB Games Canada. According to the anonymous tipster, EB Games/GameStop stores (the Canadian ones, at least) will soon be merging their "new" and "used" game sections. The employee also supplied internal documentation that describes these changes.
To make matters even worse, the employee claims that while games will still have "new" and "used" stickers placed on them, used copies will be placedin front of the new copies. This, however, wasn't mentioned in the internal documentation the employee sent.
After the article was posted on Kotaku, another tip was received from someone who claimed to be an EB Games Canada employee who stated that these changes were 100% true. He also mentioned his concern for the changes:
HUGE problems with this will of course be with the online code games. Generic_Customer_01 will grab the top copy of NHL 12, go home, and not be able to play online. There are also MANY games where the new copy is as cheap as $19.99 but the used copies stacked on top of it are $34.99. It is also a nightmare to find anything anymore and the
opinion of what games fall in what categories was different even across staff members in the same store.
Finally, a third tip was received from someone who claimed to work for EB Games (he did not state whether he worked at EB Games Canada or not) stating that these changes were not true.
Remember, this is just a rumor, and even if it were true, there's a chance it could only apply to EB Games/GameStop stores in Canada. Kotaku has contacted the company for confirmation.
Let's hope it isn't true.
UPDATE: Kotaku is now stating that they've received emails from dozens of Canadian EB Games employees, with all of them claiming that these changes are real, and that some stores have already been doing this for a week. Still no word from GameStop/EB Games.
According to a press conference Namco Bandai held yesterday, Ridge Racer for the PS Vita will only contain 3 tracks (6 if you count the reversed versions of these tracks) and 5 cars. It was also confirmed that the game will only run at 30 FPS due to the focus on detail.
To make matters worse, all three of the tracks (Harborline 765, Highland Cliffs, and Southbay Docks) are taken from past Ridge Racer games. No new tracks whatsoever. DLC is confirmed for the game, but details will be shared in December.
This comes as a surpise, but the pain is slightly eased due the game carrying a price tag of ¥3,980, which is lower than most Vita games which are priced at ¥5,980. There's also a downloadable version of the game that's priced at ¥3,580. That is, unless you pick it up before March 31st, where the downloadable version will cost only ¥2,980.
According to Namco Bandai, the game has a lower price point so it can get more players to keep the "Planetary League" mode active. In it, online players are divided into 4 camps, Circle, Triangle, X, and Square. Everyday, new team battle missions are sent out. By the end of the month, the game server's determine each team's rank based off the points earned from each mission.
Sure, the original Ridge Racer for the PS1 only had one, single track (2 if you counted the detours), but for a system that claims to have near-PS3 power, it's pretty sad. Ridge Racer: Accelerated for the iPhone has 8 tracks (+3 DLC tracks) and Ridge Racer 3D for the 3DS has 16 tracks. Both of these games also feature several more cars than 5.
Now, my game designer mindset wants to think "quality over quantity", but it seems that's not the case here. Lowering the price point just to get more people playing doesn't exactly scream "confidence" in a product.
The Arcadia 2001 was one of the first game systems to be powered by a standard 12-volt supply. This meant that if you wanted to play a video game system on a boat or in a car, your only choice was the Arcadia 2001. That is, if you were rich enough to own a portable TV back in 1982.
Let's be honest, though. Those Mattel LED handhelds were way more rad.
From the SegaAmerica Youtube channel comes this video asking viewers to guess a new game Sega is announcing. The only hint (and dead giveaway) is the music. Anyone who's been to a half-decent arcade will recognize it. Promise.
Well, here's a poorly drawn image of my idea for the new ScrewAttack newsdesk. Nothing special, but I figured I just throw an idea out, mainly the use of the 3 "32 inch screens". PM me if the image goes away (using a random image uploader. Who knows when it goes away).