So I've been playing both Halo 4 and Black Ops 2 over the past month or so, and I have to admit, they're both really good. But then I watch a YouTube video related to either of these games, and it's an all-out war zone. So I've decided to put an end to this, and show everyone what's good, and what's not so good about both of these games.
Everyone started freaking out after it was announced that 343 Industries was making Halo 4. Some cried it was the end, others said it could be good. Was it good? Hell yes. Here's why;
Graphics: Holy crap, are these graphics good. From the environments to the weapons to Master Chief's Mjolnir Armor, this game looks freaking amazing. 343 clearly put a ton of effort into making this game look great, and boy, did they succeed.
Story: Still pretty good, but slightly less so. There's a lot of "go push these switches" segments, and it gets a little tedious after a while. However, the changing environments and story are what really makes the campaign great, and if you're looking for a challenge, Legendary (or Mythic, for you sadomasochists) will make you the game's bitch.
Multiplayer: After the campaign, you'd imagine everyone would be flocking to the multiplayer part of Halo 4, and yes, it's awesome. Every map in this game (to me, at least) is actually pretty great, and I don't end up exiting a match because I hate the map (Downturn in MW3, anyone?). There's a wide variety of modes, from traditonal Slayer, to Regicide, to Grifball. Yes, Grifball is now an official gametype, but it can only be accessed from Custom Game. The graphics are still amazing, and lag is rarely a problem. Speaking of which, the only problem I have (so far) is how File Share is incredibly annoying to do.
Spartan Ops: In place of Firefight, we have Spartan Ops, an episodic (5 missions per episode) campaign where a new episode is released weekly for free (however, they're on hiatus until January, and the "free" part is only for the first 10 episodes). But does it match Firefight in terms of fun. In some aspects, yes. Each episode has a cutscene with it, and there is a story, but it's not as good as the Campaign. They also recycle maps, which kind of pisses me off, but they make each mission different by changing the objective. And it works really well, too. I barely notice the maps being recycled. The challenge here is plenty, too. Even on Normal when I'm alone, I still die around 5 times at least, and Legendary pretty much requires you play with others, unless you're a gaming god or something.
Call of Duty: Black Ops II
Activision's flagship franchise (sorry, Guitar Hero) returns with Black Ops II, and despite all the haters this series is notorious for, it succeeds in being a remarkble entry in the COD series.
Graphics: The graphics are definitely an improvement over the last game, but it's not Halo 4. The setpieces are great, and the guns are well detailed, but I wish they would detail the enviroment a bit more.
Story: This is where Black Ops II sets itself apart from the rest of the COD franchise. The story is actually pretty damn great, with some levels in the 1980's (I think) and others in 2025. They split this apart pretty well, and they give the villain, Raul Menendez, a motive and backstory (there's even a level where you play as him). Another thing that BO2 has over Halo: choice. You can choose what you do in the levels, and it affects the ending. Especially of note are the Strike Force levels, which adds an RTS element to the game.
Multiplayer: Treyach took a major step forward with the Pick 10 system, where you can put 10 items into a class. Want a traditonal 2-weapon, 3 perk class with grenades? Sure. Want a Ballistic Knife with 6 perks? Also fine. Customization is big in BO2's multiplayer, and it has something that Halo 4 doesn't; gun diversity. Before you try to shoot me, let me explain. Halo 4 has weapon diversity (UNSC, Covenant, and Promethean), but BO2 does it better. It has more weapons and attachments, something the latter is nonexistant in Halo 4, mostly becuase attachments don't really fit well in that game, so I'll give it a free pass. Anyways, Scorestreaks are also improved, with it being achiveed through scoring, which makes it better to achieve the objective (suck it, campers). The gametypes aren't as inventive as Halo 4, however. The maps are good, but not amazing (for me, Haven in Halo 4).
Zombies: Treyarch included Zomibes in BO2, and it's a triumphant return. You still have the traditional Survival Mode, but there are 2 new modes; TranZit and Grief. Tranzit is where you have a bus take you to various locations, where there are parts for you to find and build into stuff (ex. a mobile urbine made out of a fan, a switch, and a mannequin's torso). TranZit also has a story, with Rictofen (yeah, he's back) guiding you along the way. There's also Grief, which is 2v2 with zombies. Basically, you're trying to outlive the other team, which results with you working with and against each other. They also ramped up the difficulty; It's a challenge just to get to wave 10. All of the modes are fun, but I wish there would be some more map diversity.
So there you have it, the good and the bad of both of these games. If you like one over the other, that's fine, but you shouldn't be a huge dick about it. What do you think ? Post your opinions in the comments below, but don't be a douchebag.