• Activity

    • JTemby's Competition.

      6 years ago


      Ok, so, because I'm lazy and have no intention to create an image for every blog post I do, I've decided I won't be migrating my weekly blog over to Screwattack.com (Sorry) but instead, I've decided I'd draw a fair ammount of attention to it by creating a competition.

      The details to this competition are simple. In fifty words or less, write out your most awesome videogame-related experience and submit your story, as well as your SteamID to the email address: wordsofagamer@live.com.au

      Submissions end 13th of August, giving you two weeks to come up with 50 words, and the winner will be annonced on the 17th.

      "But what is the prize?!" You may ask

      Well considering both the header and the thumbnail for this post are related to Saints Row the third, I thought that would be obvious... A steam copy of Saints Row the third and all the DLC.

      If your still confused, I wrote the exact same thing over on my blog "Words of a gamer"

      Good luck and happy writing.

    • "The Bioware effect"

      6 years ago


      So, what to write about, what to write about… Let’s take a look at Bioware.

      I’ve been a long time fan of Bioware games,
      One of their first games, Baldur’s Gate, which will be the main topic of today, was not only voted game of the year 1998 by various magazine publishers, but was also my first WRPG, which has become my favourite genre of videogames.
      So today’s topic? Why I love Bioware, or to be more specific, something I call “The Bioware effect”

      Main Theme- Baldur’s gate O.S.T

      Being developed using the D&D model, Baldur’s gate was a very narrative-focused game and was developed in such a way that the you, the player, felt as if you were your character for you were able to say, do and act however way you wanted and your action ultimately affected the world around you.
      Now I will openly admit, due to the camera, I hate the combat within Baldur’s gate, therefore I always ended up playing a charismatic, neutral bard, and although I couldn’t fight for shit, I was able to complete the majority of the main quest while being able to avoid and/or solve most conflict by simply saying the right words to the right people. With me being a passive, this has become a reoccurring tendency within every RPG I play possible.
      This feeling of complete control over your environment, allowing you to become whoever you wanted within the universe became a trend for Bioware, by giving you, the player, complete freedom but at the same time, giving every action a consequence. This being most noticeable in the game Neverwinter Nights, another game that comes with high praise and recommendation from me.

      This has led me to develop a theory within the world of game development called “The Bioware effect”.

      The Bioware effect, in it’s most simplistic form, is the illusion of freedom created by having your character exist in a world heavy of consequence, meaning, you could become a complete asshole dark wizard and kill everyone you meet for the coin on their body, but then whenever your in a city you’ll find yourself hunted by either guards or bounty hunters, or you could be an virtuous knight who’d help everyone he’d come across and in return would be given coin or assistance where needed, or you could be like me, a passive bard. Either way you can still complete the game but with the variable of alignment added to your actions, it adds to the sense that you’re not playing a character, but rather, you are your character and that the story told is your own rather that something written for a novel.

      The Bioware effect can be found in there later games such as Dragon Age: Origins and Mass Effect but they tend to affect the world significantly less, for example:
      In Mass Effect, if you choose to do all you can to be as much of a paragon or renegade as possible and choose to invest your skill points into maxing out charm or intimidate you could convince the final boss into killing himself rather than fighting him yourself. It’s not as emotionally impacting as Neverwinter Nights or Baldur’s gate but its there.

      That’s it for now as I have a sudden urge to go replay Baldur’s gate, but considering my passion for Bioware, I’ll probably often refer to this topic and likely revisit it in a later blog and/or regularly update this one.
      Please subscribe and have a good day/night.

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