• Activity

    • Hitting the wall Episode 1: Difficulty in games

      6 years ago


       Hope you guys enjoyed! I'm trying to work the kinks out of this show atm, please leave me your feedback in the comments! thanks and dont forget to subscribe for more episodes of hittign the wall!

    • Hitting The Wall : Player Authority Vs. Developer Control

      6 years ago


       Before I start on the main topic I wanted to give a quick introduction about my writing and my blog. I write about games in a critical,yet, opinionated way. I try to write about games in a way that is entertaining but also informative! hope you enjoy.


      With games still being in its infancy, we have to look at the trends that are happening and decide on wether you want them to continue. One of the most prominent trends is the "open" world gameplay of Grand Theft Auto, Skyrim and Fallout 3/ new vegas. But a long with these games has been the premotion of "Player Choice", which, when looked at in the context of all gaming, is not widely encouraged.


      The biggest argument for not giving players a lot of control is the distrust of the player to follow the developers plan and therefore the player will undermine the story created by the developers themselves. I can easily see where they are coming from on this point, but I think that the easy solution is to take that risk and let the player create isntances that affect the story, even if it puts them in a fail state.


      For instance, a in the "No Russian" mission of Modern Warfare 2, the only thing stoping me from turning to my "peers" and killing them is their invincibility that was established by the developer of the game in order to make sure the story isn;t thrown into a paradox state in which nothing ever bad happens ever. How ever I think this could easily have been fixed by making Makarov killable if some challenge (becuase if they were to easy to kill the AI would kill them randomly and betray the difficulty of the game) and once the player has killed Makarov and his freinds there is a cut scene explaining the "greater" evil that is present if the air port shooting never happened.


      One of the most annoying things in gaming right now is when the developer betrays my skill as a player for the sake of story. If I am able to reach an area through my own skill level and succeed in that area or gameplay sequence I shouldn't be punished for that. For example, in the opening fight of Far Cry 2, during the run through town, the developers desighned the sequence with the intention of the player to fail, but I make my way out of the town and run into the jungle to get a better vantage point, suddenly the malaria I have no reason then becuase malaria, starts to act up and suddenly I am teleported a few miles away to a random safe house. Which of course is bullshit becuase I could have walked, I needed the exercise anyway.


      I think as gaming starts to go into the next generation, developers need to look into the freedom of alowing players to potentialy fuck up the story they are trying to tell, but trust them not to. I understand trusting the player to do what the developers want them to do is hard, but it creates a more interesting gameplay and narrative experience.


      thanks for reading my rant, I would enjoy seeing your opinions on player authority in games today, so feel free to leave a comment. Almost all my blogs are about creating a discussion, but until next time.


      I am Optimisticwall and this was Hitting the wall

    • Mass Effect 3 Multiplayer Strategy Guide

      6 years ago


       Here is a short guide on how to destroy in the Mass Effect 3 Multiplayer, If you enjoyed the video please leave a rating on the video and a comment on what you would like to see more of in terms of tips for Mass Effect 3.

    • Road to Evo 2k13: Weekly Update 1

      6 years ago


       Hey guys and gals! this is the weekly recap for Road to Evo 2k13, this is your chance to catch up on any videos you missed during this past week, hope you enjoy! Dont forget to subscribe to see my journey as it unfolds and leave your feedback in the comment section.

    • Halo Reach (HD) Live commentary session Pt. 1 Ft. CPT Groovy

      6 years ago


       Dont forget to watch in 720p and subscribe for more Halo Reach!

    • How gaming saved my life

      6 years ago


       At an early age, you find an activity that you do more then anything else or spend the most time thinking about and generally you do this activity with your freinds. Now I being a only child of a single mom who moved around alot for her job, I couldnt make friends to save my life. I would make one freind at every school I went to and stuck to the like glue and usually this person I made BFFs with, is alot like myself in interests and in social skills. But none the less we would be happy just being a pair of social akward dudes who love video games.


      Now this was still a challenge for me, becuase being a only child of a single mom, my mom couldnt afford ANY video game system for me. The only times I could play any form of video game was at my friends house, a local convience store that may or may not have a vide game cabnint if I was lucky or at my grandmothers house. But around the age of 8, my family pitched together the money and bought me a Game Boy Advance for christmas with a few games . To give some context to how I was feeling at this point in life, I had moved to another city in another province, I was contantly bullied at school and spent all of my free time alone. But finaly I had a friend who was reliable, interesting to look at,  and provided an escape from the torture that was elementary school.


      At this point you are probobaly thinking " I dont see how his life was in danger".Thats fair, but the way I look gaming  is it provided me a life time of escape and common ground to intereact with other people. Gaming provided a wall for me if necessary, but it also provided a way of getting onto level ground with alot of people. One of the most important aspects of a game, the story, was a major tool for me to deal with depression at variouse stages of my life. About a year ago my uncle was killed in an accident at work, he got me into games and was very close to me. So it goes without saying that I was devistated and I was over whelmed with grief, so instead of going to school the next I spent the whole day with my best friend. We went and got food at a new burger place, then stopped at game stop becuase I wanted to get a new game to poor my feelings into. I saw the newly released Enslaved (action adventure game for those interested) and I thought I may as well pick it up, take a gamble, it seemed interesting enough.


      So after spending hours with my friend playing games and hanging out at my house, he drove home and I was left alone with my thoughts a feelings. After having a good cry for a good while, I poped in Enslaved and started playing and immediatly fell in love with the game. I stayed up all night playing until I beat the game at 5 A.M. The story captivated me and let me poor all my feelings out with every twist and turn of the story. But by the end of that night, I felt infinitely better and had come to terms with my lose.


      Hope you guys enjoyed my story, leave feedback in the comment section below.

  • About Me

    I am from Canada and I am a aspiring Games Blogger

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