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    • Why I love my Wii U

      3 years ago

      ReaperSlayerN7

      Another round of bad news has hit Wii U owners, with reports of Watch Dogs being delayed, but only on Nintendo's platform. I find myself asking why Ubisoft couldn't delay it for all platforms. After all, it delayed Rayman Legends so it could have a simultaneous multiplatform launch. That aside, I'm not here to whine or point fingers. What I am here to do is talk about the reasons I love my Wii U. 

      Why, you ask? It's simple. There is simply far too much negativity and naysaying going on about the Wii U. It's a failure, Nintendo is doomed, blah blah blah. Pretty much everyone in the gaming media and certain third-party developers are saying this. The delay of Watch Dogs will only add fuel to the fire. As someone who has enjoyed my Wii U since the day I bought it, I feel obliged to attempt to counter this negativity, even if I can only do it in this small manner. So I dusted off the old g1 account to share my thoughts and feelings with you lucky readers! Doesn't that make you feel special?

      Why do I love my Wii U? Let's start with the defining feature of the system: the GamePad. When I first heard about it, I was skeptical. It seemed gimmicky to me. It seemed too large and bulky to fit comfortably in my hands. Then I went to GameStop and tried the Rayman Legends demo. The GamePad seemed like nothing more than a gigantic DS. A few months later, I returned and tried it again. And that's when the magic hit me. Rather than seeming like a gigantic DS, the GamePad opened up new possibilities for gaming I had never even considered. A sense of awe and wonder came over me as I used Murfy to take out obstacles and enemies. I knew then that the Wii U was something special. The GamePad has continued to shine. Not only do I love using it in Rayman Legends, I love the way The Wonderful 101 uses it in sections where I must balance my focus between what's happening on the TV and on the GamePad. I love being able to access my map and inventory without having to pause the game, and I also love moving the GamePad to aim my bow, boomerang, and grappling hook in Wind Waker HD. I love tapping on enemies to take them out, tapping blocks to move them, and blowing into the mic to move propeller platforms in Super Mario 3D World. I love that I can switch to Off-TV play at any time and continue playing while watching TV simultaneously.  The GamePad can do all of that and more, and it fits comfortably in my hands to boot! It is the best controller ever made, IMHO.

      Miiverse is another one of Wii U's defining features. Unlike the GamePad, I didn't need any convincing for it. As soon as I heard about it, I thought "That's awesome, Microsoft and Sony better have something like that as well." It's so great having dedicated communities for each game available right there. At any point during gameplay, I can go to Miiverse, leave a post, and then go right back to where I left off. Whether I want to comment, ask for help, or brag about my latest in-game accomplishment, Miiverse is right there.

      I've talked about the GamePad and Miiverse, but it is of course the games that ultimately define a console. I can already hear some of you going "Lolz Wii U has no gamez, loser!" WRONG! I've had my Wii U for less than six months and already have more than 12 games for it. Some are retail, some are indie, some are Virtual Console. The best part is that I have a variety of different types of games.  If I'm craving action, I pop in The Wonderful 101. If I want adventure, I have Assassin's Creed IV. Call of Duty: Ghosts is great when I want to shoot something, and Super Mario 3D World and Rayman Legends are both exceptional platformers. And those are just some examples. I particularly love the Virtual Console since it gives me a chance to play games I missed out on as a kid or never beat for whatever reason. True, the Wii U has struggled with game droughts. But no more. Donkey Kong Country: Tropical Freeze launches later this month, and even more big names like Mario Kart 8, Super Smash Bros., Bayonetta 2, and X, just to name a few, are on the way. On the indie side of things we have games such as Fast Racing Neo, Nihilumbra, and Shovel Knight. There's so many games hitting the Wii U that I want, I'm struggling to find the money and time for them all. Heck, just making time for all the games I have now can be a challenge! 

      I will admit the Wii U isn't perfect, nothing is. Like everything else, it has its faults. The game drought early on hurt it a lot. The name was a mistake; something like Super Wii would have been better. Dropping the word "Wii" from the name entirely would have been even better than Super Wii. I understand Nintendo was trying to capitalize on the success of the Wii, but it backfired horribly. The only thing they've accomplished with the name "Wii U" has been to confuse consumers as to whether or not it's a new console. To say the marketing has been insufficient would be too kind. Third-party support has been beyond pathetic. Finally, I think they must use cheap paint on the discs or something because the paint on my games keeps coming off. I dunno, maybe it's just me.

      But game consoles should ultimately be judged on the basis on how much fun and joy they bring you. My Wii U has brought me tons of fun since I bought it and I'm sure it will continue to do so for many years to come. I might get a PS4 or XB1 at some point in the future, but for now, my Wii U is providing me with more than enough fun for a long time to come.

    • Mass Effect 3 Leviathan DLC details revealed at Summer Showcase

      5 years ago

      ReaperSlayerN7

      Bioware has released details on the "Leviathan" DLC for Mass Effect 3.

      A post from BioWare's blog describes the DLC as one where "players will be thrust into the darkest corners of space where they will hunt a mysterious being rumored to be powerful enough to destroy a Reaper. As they race against time, they will begin to unravel the secret of the Leviathan." It also mentions new characters, weapons, and new areas of the Citadel to explore.

      No release date was mentioned, but the DLC is priced at 800 Microsoft points, which is $10.

      There is also a weapons pack DLC coming August 7th for 160 Microsoft points, the Firefight pack, which is said to contain two new weapons, along with five bonus weapons. I'm not exactly sure what "bonus weapons" means, but whatever.

      There was a time when this would have been a day one buy for me, but after what happened with ME3's ending I'm going to wait and see first. To be honest, even with the Extended Cut, which made the ending of Mass Effect 3 actually bearable, I'm still not sure I can bring myself to play through any of the games again, because in the end, I was still left feeling my choices didn't matter, despite five years of promises. I really want to love Mass Effect like I used to, but this might be BioWare’s last chance.

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