It's been a really long time since I've written a blog here on the site. For those who know me, I'm happy to be back. For those who don't, I hope we can become friends!
CatFish - Sail, explore, Collect, Fish
Today I'm writing to talk about a game I'm working on with the fine folks of Hamhock Games called CatFish. What is CatFish? CatFish is an open world adventure game where you sail across the seas in search of fish, collectibles and clothing to wear. Also you're a Cat.
The gameplay is focused on fishing mechanics that we're building from the ground up, taking what most people already know about fishing and going in our own unique way with it, where players will use original gear like canned tornadoes and tesla jellyfish to weaken their prey, while the fish themselves work together to save one another from being captured. Coupled with an emphasis environmental awareness and at least 75 different species ranging in appearances and behaviors, CatFish's fishing is not like anything you've played before.
The second focus in this game is Sailing. Sailing across the sea is the best way to travel in this world, and we're serving up a handful of unique regions each with their own fish and features, like the Pirate Bay and the Fantasea. We've also been implementing different boats that handle in very different ways, adjusting things like top speeds versus handling as well as their overall aesthetics.
The last thing I want to address is character customization. Our game features both different fur patterns and different costumes and outfits for your Cat to wear as they conquer the seas. This is admittedly one of my favorite parts of the game. You can choose to wear all sorts of outfits, but we have a strict policy that you can't wear pants, because who needs em?
We work around the clock on it pushing it further and further along. Some have called the game a Wind Waker and Animal Crossing lovechild, and that just ends up exciting me even more. We're making the game we all want to play, and I sincerely hope you all will check it out when we launch our Kickstarter and get our Greenlight page up and running.
Thanks for reading! Feel free to ask any questions!